//	This file is part of the continued Journey MMORPG client
//	Copyright (C) 2015-2024  Daniel Allendorf, Ryan Payton, Bizhou Xing
//
//	This program is free software: you can redistribute it and/or modify
//	it under the terms of the GNU Affero General Public License as published by
//	the Free Software Foundation, either version 3 of the License, or
//	(at your option) any later version.
//
//	This program is distributed in the hope that it will be useful,
//	but WITHOUT ANY WARRANTY; without even the implied warranty of
//	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//	GNU Affero General Public License for more details.
//
//	You should have received a copy of the GNU Affero General Public License
//	along with this program.  If not, see <https://www.gnu.org/licenses/>.
#pragma once

#include <unordered_map>
#include "TouchButton.h"
#include "VirtualJoyStick.h"

namespace ms {
    class UIMobileInput {
    public:
        enum MobileButtons : uint16_t {
            ButtonJump,
            ButtonNormal0,
            ButtonNormal1,
            ButtonNormal2,
            ButtonNormal3,
            ButtonNormal4,
            ButtonNormal5,
            ButtonNormal6
        };

        UIMobileInput();

        void draw() const;

        void update();

        std::map<uint16_t, std::unique_ptr<TouchButton>> &getTouchButtons();

        VirtualJoyStick &getVirtualJoyStick();

    private:
        std::map<uint16_t, std::unique_ptr<TouchButton>> touch_buttons_;
        VirtualJoyStick joystick_;
    };
}  // namespace ms